Introduction
Why?
If you ever scrolled through popular mods for most Bethesda titles, you might have noticed the sheer amount that either claims a performance improvement, or improves visuals while ignoring the performance implications (or sometimes lying about it for downloads).
Hardware & Software Used
- All tests are conducted on the following system at 1440p:
- 5800X3D with -30 Curve Optimizer voltage offset to prevent any thermal throttling.
- 6700XT QICK 319, stock settings, and driver-only install.
- P41 Plus SSD with Solidigm Synergy installed for improved I/O performance.
- 2x16GB @ 3600Mbps.
- Windows 11 Pro.
- Most benchmarks are done using CapFrameX, captures will be provided through download.
- The mods used as a base are listed below.
- Due to the frequent updates, the driver and Windows version used will be specified by each benchmark.
Any test that differs from this setup will have a section dedicated to a similar list.
Methodology & Info
- Don't give much consideration to 1% or 2% differences and a second or less of loading time, there is always margin of error.
- Any outlier result is corrected by aggregating more runs and leaving out weird ones.
- Testing the effect of a mod on CPU-side performance requires being completely limited by the CPU while profiling, this can be done with a low enough resolution and/or a fast enough GPU.
In 99% of cases, you can tell you're CPU bound when the GPU core usage is not maxed out (99/100%).
Refer to this video for more information. - Even if some of the performance results seem so high in FPS, remember that performance gains/losses largely scale the same across different hardware, obviously assuming the testing enviroment is comparable and nothing weird is going on.
Always refer to performance differences in percentage and not absolute values. - When testing performance you want to remove any factor unrelated to what the mod being tested affects. For this reason, AI is disabled during testing.
In the case of Fallout 4, the Papyrus VM performance is not an issue thanks to Buffout 4 NG which allows more operations per frame and High FPS Physics Fix which makes the timing dynamic and prone to less breakage at high framerates.
- AI and scripting are too variable and would require a different (also far more complex) testing methodology, so no tests of that kind are considered.
FO4 Benchmarks
Modlist Used (OG EXE + NG Content)
- Bethini Pie Ultra
- F4SE
- Plugin Preloader
- Address Library
- Backported Archive2 Support System
- Better Console
- High FPS Physics Fix
- Unofficial Fallout 4 Patch
- Community Fixes Merged
- Buffout 4 NG